New benefits for activated clubs

We’re excited to announce that we are launching three new benefits for Code Clubs that register and activate on our site!

Welcome packs

In July, we sent end-of-term packs to clubs across the country. We didn’t want new clubs to miss out, so now each new club that activates on our site will receive an email offering them a welcome pack including top tips, stickers, and posters for the club space.

WelcomePack

Code Club welcome pack

 

Competitions

Starting this autumn, we’ll be running regular competitions which activated clubs can enter. We’ll send out an email with details soon, so if your club is activated on our website, be sure to check your inbox for news and a chance to win great stuff for your club. You’ve got to be in it to win it!

News and updates

Activated clubs can expect to see us popping up in their inbox regularly, as we’ll be sending roundups of new projects, resources, and blog posts — and of course details about competitions.

How to get active

These benefits will be exclusively for those clubs who are registered and active on our website.

Activating your club is as easy as one, two, three:

  • The venue host registers the club.
  • The venue host adds a volunteer using their Club Hub.
  • The club is activated!

If you would like some help to get your club activated, drop us a line at support@codeclub.org.uk. And if you’re new to Code Club and you’d like to get involved, find out how to start a club.

Secondary school Code Clubs in Malvern

For the past seven years as a Computing at School (CAS) Lead School, the Computing Faculty at The Chase has been working with primary and secondary schools across Worcestershire to inspire teachers and children to get excited about coding and digital making. John Palmer, Faculty Leader for Computing & Business at The Chase, explains the role Code Club plays for students of both primary and secondary ages.

Code Club and The Chase

One project that The Chase has enthusiastically supported is Code Club, which is supported in Malvern by STEM Ambassadors from local organisations such as Key IQ, borwell, QinetiQ, UTC Aerospace Systens, and Malvern Instruments.

malvern

Malvern now has one of the highest concentrations of Code Clubs in primary schools anywhere in the UK, and the Malvern Code Club community has grown rapidly — there are a large number of volunteers, educators, parents, and young people who make Code Club possible. We have seen how having a club has helped primary schools adapt to the challenges of the new computing curriculum. Moreover, we are starting to see the impact of Code Club in skilling up and enthusing the next generation of students. It has led to a large number of students studying GCSEs in Computer Science at The Chase, and to both staff and students running a range of computer science STEM activities and clubs, which see a huge demand from students.

Code Club for secondary ages

Starting in September, The Chase is one of the first schools in the UK to set up a new secondary school Code Club for students Years 7 and 8 following the official expansion of the Code Club programme.

The Chase Code Club

Jenny Palmer (Y8 student), John Palmer (Faculty Leader for Computing & Business at The Chase), Jacob Walker (Y10), Nick Howden (STEM Ambassador, UTC Aerospace Systems)

Supporting the Chase Secondary Code Club will be STEM Ambassador and Engineer Nick Howden from UTC Aerospace Systems. UTC Aerospace support a number of STEM Activities at The Chase, including a STEM activity day in July for Year 8 students, which included a range of activities involving Spheros and based on coding, engineering, and robotics. Nick says:

“We are delighted to be involved in what is a superb opportunity for students at The Chase. It will give us access to new educational resources, which we hope be interesting and exciting and meet the needs of older club members and more experienced coders. The activities help students develop a wide range of skills in addition to coding, such as teamwork, problem-solving, and creativity, all of which are vital to their future success.”

This will give our students further opportunities to develop skills vital in the 21st century, and we must thank Code Club and UTC Aerospace for their support with this. Chase STEM students really are the next generation of Malvern’s brilliant brains which will ultimately enable the UK to innovate in the global marketplace.

A message from the team at Code Club

We’ve recently extended the Code Club age range to include secondary school ages up to 13, increasing the reach of our support and projects to more students, schools, and volunteers across the world.

ezgif-1-905a54713d

If you’d like to start a Code Club in your school, or dedicate time to volunteering in the UK, check out our website.

Want to find out about Code Clubs across the globe? Head to Code Club International for information on your nearest partner.

Expanding the Code Club age range

Code Club is expanding to secondary school ages up to 13 years to provide more opportunities and resources for our network of after-school clubs run by volunteers and educators.

From 9 to 13

Until now, Code Clubs have focused on nine- to eleven-year-olds, engaging with over 85,000 young people in the UK every week through after-school clubs, and through clubs at non-school venues such as libraries, museums, and youth centres. There’s even a fire station Code Club!

The decision to increase the upper age limit from eleven to thirteen is, in part, a response to demand. As Raspberry Pi Foundation CEO Philip Colligan explains, “There is a huge demand from young people for more opportunities to learn about computing generally, and for Code Club specifically. We’ve decided to take up the challenge.”

At the end of last term, we invited UK Code Clubs to request packs for their students transitioning from primary to secondary education. These packs included a letter for their new secondary schools, explaining the benefits of Code Club and why the schools should consider starting one of their own.

A fifth of all UK-maintained secondary schools are now registered with Code Club, and our excitement to see where the age range increase takes us is phenomenal; our staff of incredible Regional Coordinators, administrators, and social media wizards is eager to share in the fun, and to support volunteers throughout the period of change.

New projects

We want to aid students in continuing their journey into code, and to provide more resources for them, so we’re also releasing five new advanced Scratch Module 3 projects. These projects aim to help young people expand on skills they have learned at Code Club, introducing them to more complex concepts that build on what they already know.

CATS!

Using a pen sprite, the player of this game draws lines across the screen in order to direct a herd of cats home safely. Imagine a cat version of Lemmings, though without the iconic ‘Let’s go‘ sound. However, if you explore our new Sonic Pi resources, you can learn how to add that sound as well!

cats

With this project, coders will learn how to use variables and apply basic programming constructs.

Guess the flag

Six flags are displayed on screen, and the player is asked to select the correct one for a specific country, earning points for right answers.

banner

By creating Guess the flag, coders will learn how to clone sprites, use variables and lists, and apply basic programming constructs.

Binary Hero

Akin to popular instrument-based console games, Binary Hero requires players to hit the right key at the right time to play notes as note sprites scroll down the screen.

binary-hero

Coders completing the Binary Hero game will learn about binary numbers, and about how to move sprites and use algorithms to calculate numbers.

Lineup

Players are challenged to remember a specific sprite before it’s lost in a huge group of others — then they have to find it!

line-up

Lineup gives coders the chance to learn how to clone sprites and use coordinates and algorithms to randomly position the clones.

Flappy Parrot

You know this one: fly your parrot around moving obstacles to win points!

flappy-parrot

Coders will learn how to draw pipe sprites and use algorithms to scroll images and backgrounds.

Help us grow

Whether you’re a teacher, run a venue in need of a club, or are an eager volunteer looking to donate your time, we need your help to keep on growing Code Club in the UK. You can find out how to start a club on our website, and our events page will direct you towards a volunteer training session or meetup near you. Join us there to find like-minded people happy to share their wealth of Code Club experiences with you.

Join our online community

We can’t wait to hear what volunteers and young people alike have to say about our increased age range and new resources! So do make sure to share your thoughts and experiences with us on Twitter and Facebook. Want to connect with us on Instagram? We live vicariously through the Raspberry Pi account — tag them and use #CodeClub, so we don’t miss out!