How to get started with Code Club — community insights

We’re always working to make starting a Code Club easier and more enjoyable for volunteers. This June, we a ran a survey to get input from our community and find out more about what you have done to get your Code Clubs up and running. Thank you to the 650 people who took the time to fill in the form! Find out below what we’re doing in response to your feedback. 

The results

Think back to when you first started your Code Club. Which of the following did you do before you started?

Screen Shot 2018-07-19 at 15.41.19We loved seeing how many of you completed some of the Code Club projects before you started running your club. To follow up on this feedback, we will from now on send all newly signed-up volunteers an email to direct them to our projects site and encourage them to complete some projects before running their first session!

Was there anything else you would have liked to access before you started?

Screen Shot 2018-07-19 at 15.40.16We were pleased that the majority of you told us you had everything you needed to get started with Code Club. Meanwhile, 19% of you said you wished that you could have asked another Code Club volunteer in your area for advice. We’ve taken your feedback on board, and right now we’re thinking about how we can facilitate this online in the easiest way possible.

In the meantime, many Code Club leaders are very active on Twitter and always happy to respond to questions from potential volunteers, so tweet us and we will help you find answers from an experienced volunteer near you. In addition, our termly Twitter chats are the perfect opportunity for you to ask the wider community your questions.

You can also meet new and established Code Club volunteers for a chat in person at our meetup events, or visit a Star Club in your area to see a Code Club in action before you start.

What kind of ongoing training and support would you like to access while your club is running?

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45% of you said that you would like to read more ‘How to’ blog posts with new things you could try in your club. This is a request we’ve already started to address, with posts such as:

If there are any topics you would like us to cover on our blog, please feel free to tweet us or reach out to us on Facebook — we would love to hear your ideas!

What one piece of advice would you give to someone to encourage them to start a Code Club?

We also asked you what advice you would give to people to get them involved with Code Club. 35% of you had the same top tip, said in many different ways: “Just do it!”

Here were some of our favourite responses:

“Go visit an existing club and speak to the volunteers and see a session with the students. I found that amazingly useful, as I asked lots of questions and saw how the kids loved the club.” – Barry Allen

“Definitely give it a go. Do some research, complete the online training, and finally, enjoy the reaction of the children; it is astounding and very rewarding, particularly when things ‘click’.” – Matthew Ambler

“Be prepared to deal with enthusiastic and very imaginative young minds.” – Christine Cannon

“Embrace the chaos! There’s no such thing as a ‘perfect’ Code Club — let your group find its own personality, no matter how loud or disorganised or chaotic it may turn out. Have fun!” – Jamie Wiseman

“Just go with it! I deliberated for a year before I got mine up and running. I wish I had started sooner. I already have a list of names of pupils who want to join the club when I get it going in September!” – Beverley McCormick

Anything else?

Finally, we asked you whether there was anything else you would like to tell us about your Code Club experience. Everyone who asked for help or advice has now been contacted individually by a member of the Code Club team. We’re always happy to support you!

The winner

Congratulations to Christine from Northern Ireland, who won our prize draw and will receive a set of our special summer robot stickers. We hope they prove popular with your Code Clubbers, Christine!

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Keep in touch with us

We love hearing your ideas about how we can assist you in running your Code Club. Please reach out to us any time on Twitter or Facebook, or by emailing us at support@codeclub.org.uk.

 

Rik explains: encouraging learners to collaborate in Scratch

Rik Cross is the Interim Head of Content and Curriculum at the Raspberry Pi Foundation. He also runs a Code Club and is a former secondary school teacher. So he has a wealth of knowledge about all things Code Club and Scratch, which he shares with you in our blog series ‘Rik explains’. 

Today I’m going to talk about some of the ways in which you can use Scratch to encourage collaborative programming in your Code Club. I’ll first discuss some general approaches and then give you examples of practical activities to promote collaboration in Scratch.

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Approaches to collaborative programming

Pair programming

Pair programming is exactly what it sounds like: two learners program together! Usually, one learner takes on the role of ‘driver’ and writes the code, while the other learner is the ‘navigator’ who observes, reflects on, and reviews the code as it’s written. Pairs swap roles regularly, say every ten minutes.

As paired learners need to discuss the code before writing it, they are automatically encouraged to think logically and discuss solutions. They are also less likely to produce bugs, but if they do, discussing with each other will help them to debug their code more easily.

It has been shown that pairing more able and less able learners is of benefit to both: the less able learner sees how a more experienced programmer approaches and solves problems, and the more able one learns how to explain solutions in a clear and understandable way.

It’s also worth noting that this approach works best when learners collaborate on a project about a shared interest. This means that with some forward planning to decide on who to pair up in your Code Club, you will maximise learning.

Remixing

Collaborative coding can also happen remotely in the awesome Scratch online community! Learners can take online Scratch projects and change, personalise, and expand them. This is called ‘remixing’ (and it works with or without a Scratch account).

To remix a project online, simply log in and click the ‘Remix’ button in the top right-hand corner of the Scratch editor to create your own copy. (To remix without a Scratch account, download the project to your computer instead.)

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You can see who is remixing your projects on your main project page:

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One benefit of remixing is that it allows a learner to start with a project containing some more complicated code. For example, they might find a platform game project in which the code to handle player movement has already been written. This allows them to focus on things like designing levels, adding sounds, and creating custom graphics. As they become more experienced, they can look back through the original code to discover how to program the more complex features of the game. Being able to understand and edit existing code is an important skill to learn — professional developers share and re-use code all the time.

There is a great set of community guidelines that learners should read before joining the online Scratch community. One important piece of guidance is: “Be sure to give credit when you remix”. A good way you can teach this is by encouraging your learners to use the ‘Notes’ section of a project page to thank and give credit to others.

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Activities to encourage collaboration in your Code Club

Custom blocks

A perfect time to encourage your learners to work collaboratively is when you’re showing them how to make their own custom blocks. Scratch allows learners to create their own blocks, which they can even pass data into. The example below shows a simple draw square custom block that is used twice to draw two different coloured squares.

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One of the many advantages of custom blocks is that you can use them for decomposition, meaning you can break down a problem into smaller sub-problems and tackle each one separately. In the example, once you’ve created the draw square block, you’ve solved the sub-problem of drawing a square and don’t need to think about the block’s inner workings anymore. Another advantage is that once you’ve defined a custom block, you can use it as many times as needed. This means that if you, for example, want to draw larger squares, you only need to make one change to the block code, even if you’ve already used it to draw lots of squares.

If you’ve never worked with custom blocks before, you can get started by using our Binary hero project.

To highlight the power of decomposition for your learners, you could divide them into two groups. Then you can task one group with specifying the customm blocks needed (meaning the sub-problems to be solved) and creating the main code that pulls everything together. The other group has the task of creating custom blocks to solve the sub-problems. They can test each of the custom blocks separately before adding them into the ‘main’ Scratch project.

Crowd-sourced projects

Another way of encouraging collaboration in Scratch is inspired by the “Add yourself…” projects (such as the excellent Add Yourself to the Race!). These are crowd-sourced Scratch projects for which community members create sprites that are each coded to respond to messages that are broadcast in the main project.

Start this activity by deciding with your learners what the theme and the rules of the project should be. For example, you might like to work on a dance project in which learners can create sprites to have a dance party together. The moves to be broadcast could be:

  • Move left
  • Move right
  • Jump up
  • Crouch down
  • Make some noise

Once you’ve all agreed on the theme and the rules, you, or one of your groups, create the Scratch project with the broadcast commands, where all the sprites will be brought together in the end. For the dance example, I’ve created a project with a list of ‘moves’, with one of the moves being broadcast at random every time the music loop is played. (This will ensure that the dancing stays in time with the music!)

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Learners can then create their own sprites that respond to the broadcast dance moves. For example, here’s a sprite that’s been coded to jump whenever it receives a ‘jump’ message:

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To combine the different sprites, each learner can save their individual sprite and then upload it into the Scratch project containing the code to broadcast commands.

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You can find an example dance collaboration project at rpf.io/dance-collab.

This activity allows learners to collaborate while still working at their own pace and ability level. It also allows them to be creative in how they fulfil the task you’ve given them. Plus, it’s really fun to see all of the sprites together at the end of the activity!

Check out the Code Club projects

Looking to find out more about what running a Code Club looks like? The best place to start is by checking out the Code Club projects, our free, easy-to-follow learning resources you can use to teach young people Scratch, HTML/CSS, Python, and more.

You don’t need any coding experience to run your own Code Club — get started today!

 

Prosiectau Code Club nawr ar gael yn Gymraeg / Code Club resources are now available in Welsh

(English version below)

Ry’n ni’n falch i gyhoeddi fod prosiectau ac adnoddau Code Club nawr ar gael yn Gymraeg! Dyma’r tîm sy’n gyfrifol am y prosiect yn trafod pam fod cyfieithu ein prosiectau wedi bod mor bwysig.

Yng Ngorffennaf 2017, fe wnaeth Llywodraeth Cymru lansio strategaeth Cymraeg 2050 i gynyddu’r nifer o siaradwyr Cymraeg i 1 miliwn erbyn 2050. Fel rhan o hyn, fe wnaeth y llywodraeth lansio grant arloesi i gefnogi prosiectau sy’n cynyddu’r defnydd o Gymraeg trwy dechnoleg.

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Pan lansiwyd grant y llywodraeth, fe wnaeth ein Cydlynydd yng Nghymru, Adam Williams, gydweithio gyda Cered, Menter Iaith Ceredigion i ddatblygu prosiect peilot oedd yn galluogi ni i ddatblygu adnoddau cyfrwng Cymraeg, a hefyd i ddarparu hyfforddiant trwy gyfrwng y Gymraeg. Meddai Adam:

Pan ddechreuais weithio gyda Code Club, roedd hi’n nod i fi i wella ein darpariaeth Cymraeg. Fe wnaethon ni wrando ar yr adborth gan ein cymuned o addysgwyr a gwirfoddolwyr, oedd yn aml wedi canolbwyntio ar y pwysigrwydd o gael adnoddau a phrosiectau ar gael yn eu mamiaith. Fel Cymro, rydw i’n ymwybodol iawn pa mor bwysig yw hi i’r gymuned bod mynediad i adnoddau Code Club yn Gymraeg.

Adnoddau Cymraeg

Mae gennym ni 21 o brosiectau Code Club wedi eu cyfieithu, yn cynnwys Scratch, HTML & CSS a Python. Mae hefyd gennym ni fersiynau Cymraeg o adnoddau sydd yn cynnwys tystysgrifau, posteri a ffurflenni caniatâd – popeth sydd angen arnoch chi i redeg Clwb Codio yn Gymraeg. Mae modd dod o’r hyd i’r adnoddau trwy fewngofnodi a chlicio “Lawrlwythwch dystysgrifau a phosteri yn Gymraeg”.

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Hyfforddiant Cymraeg

Fel rhan i’n gwaith gyda Cered, fe wnaethon ni hefyd drefnu pump o sesiynau ‘hyfforddi’r hyfforddwr’ yn gyfan gwbl Gymraeg. Rydyn ni’n falch i fod wedi hyfforddi 25 o athrawon a gwirfoddolwyr brwdfrydig. Roedd pob un wnaeth ddod i’r sesiynau eisiau cychwyn eu clwb eu hunan, ac nawr mae’r adnoddau yno i wneud hynny!

Cyflwynwyd y sesiynau gan Lowri Johnston, wnaeth hefyd gyfieithu’r prosiectau ac adnoddau i Code Club. Meddai:

Dwi’n byw yng Nghaerfyrddin lle mae dros 50% o’r boblogaeth yn siarad Cymraeg. Mae addysg Gymraeg yn bwysig iawn yma, ac felly mae hefyd yn bwysig bod y plant yn medru dysgu sgiliau cyfrifiadurol trwy gyfrwng y Gymraeg.

Mae’r prosiect wedi bod yn un gwych, a dwi’n falch bod adnoddau ar gael nawr ar gyfer addysgwyr Cymraeg. Dwi’n gobeithio mai hwn yw’r dechrau i gael llawer mwy ar gael yn Gymraeg!

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Meddai Llinos Hallgarth o Cered:

Mae wedi bod yn bleser i ni fel Cered i fod ynghlwm â’r prosiect yma ar y cyd â Code Club, ac i ddatblygu’r adnoddau sydd ar gael i ddysgu codio trwy gyfrwng y Gymraeg i blant. Yn ystod y sesiynau hyfforddi, rydym wedi cael cyswllt gyda athrawon a gwirfoddolwyr ar draws Ceredigion a’r de orllewin sydd eisiau cychwyn clybiau codio yn eu hardal, ac mae’n wych ein bod ni wedi paratoi’r adnoddau trwy’r prosiect yma fel eu bod yn gallu mynd ati i wneud hynny.

Roedd paratoi’r prosiectau yn Gymraeg yn broses o gydweithio llwyddiannus, ac hoffwn ddiolch i Cered, a wnaeth y gwaith yma’n bosib. Rydym yn gobeithio y bydd hyn yn annog mwy o blant yng Nghymru i godio!

Os oes ganddo’ch chi unrhyw adborth byddwn wrth ein bodd yn clywed wrthoch chi. Mae modd i chi roi adborth trwy lenwi’r ffurflen hon.

 


 

We are excited to announce that a number of the Code Club projects and resources are now available in Welsh! Here the team behind the project talks about why translating our resources is so important.

In July 2017, the Welsh government launched the Cymraeg 2050 strategy to grow the number of Welsh speakers to 1 million by 2050. As part of this, the government launched an innovation grant to support projects that increase the use of Welsh through technology.

When the government’s grant was launched, our coordinator for Wales, Adam Williams, collaborated with an organisation called Menter Iaith Cered to develop a pilot project that would not only enable us to create Welsh-language resources, but also to provide educators access to Code Club training in Welsh. Adam says:

When I came to work at Code Club, I made it my goal to improve our Welsh language provisions. We listened to feedback from our community of educators and volunteers, who often talk about the importance of having the resources and projects available in their mother tongue. As a Welsh person, I fully understand how important it is for our community in Wales to be able to access the Code Club resources in Welsh.

Translated resources

You can now access our Scratch Module 1 and Module 2 in Welsh; translations for Python and HTML/CSS will follow shortly. On top of that, there are some Welsh certificates and posters available on your Club Hub — just look for the link that says ‘Lawrlwythwch dystysgrifau a phosteri yn Gymraeg’.

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Welsh training sessions

As part of our work with Menter Iaith Cered, we also arranged five ‘Train the trainer’ sessions entirely in Welsh. We were really pleased to be able to train 25 enthusiastic teachers and potential volunteers. Everyone who attended left the sessions wanting to start their own club, and now the resources are available for them to do exactly that!

The training sessions were co-delivered by the amazing Lowri Johnston, who also translated the Code Club projects and resources for us. She told us:

I live in Carmarthen in South West Wales, where over 50% of the population speak Welsh. Most of the primary schools in the area are Welsh-language, so it’s important that they are able to learn computer skills in Welsh.

The whole project has felt really rewarding, and I’m so pleased there are now resources available for Welsh-speaking educators. I hope that this is just the beginning!

Llinos Hallgarth from Cered saysof the project:

It’s been a pleasure for us at Cered to be part of this project with Code Club, and to develop the resources that are available for children to learn to code in Welsh. During the training sessions, we’ve had contact with teachers and volunteers across Ceredigion and south-west Wales who want to start Code Clubs in their area, and it’s great that the resources are now available to do that in Welsh.

Translating our projects was a truly collaborative process, and we would like to thank Cered for making this project possible. We hope these resources will encourage more children in Wales to get coding!

If you have any feedback on our translations, we would love to hear from you! You can tell us what you think by filling in this form.